Volume Displacement
procedural / image based
For 'Volume Displacement' an input picture or video is projected onto a volume, modifying properties such as density, color or voxel position. The naturalist information photography provides helps to achieve an analog and haptic feel to the newly created form.
The resulting images can retain their connection to the image fed, or deviate far beyond any recognizability. Although definitely art-directable, this is an explorative and slow process.
I first developed Volume Displacement as an approach for the Safdie Brothers' 2019 movie 'Uncut Gems', and have recently decided to explore the technique and its potentials further.
...And on moving image
The examples above use close-up footage of natural processes (a canary wrasse 'breathing', and the neutralization reaction between hydrochloric acid and sodium hydroxide) to alter density, displacement and absorption color of sets of spherical volumes, birthing them into something new entirely.
The videos below are work in progress shots for a fashion film. Here, footage of the talent alongside environmental recordings are used to create an opening sequence that - while in stark contrast to the remaining piece - retains an immediately recognizable connection to it.
Organic/Abstract
simulation / procedural shading
Organic/Abstract is an exploration of the uncanny. The gray area between what's familiar and what is alien, and the uneasy intrigue it provokes.
Eye Candy
Motion Study / Simulation
A work-in-progress abstract short film - currently schizophrenically produced in both color and black&white
Nonlinear atomized motion as a vague description of emotion. Constrained to a sometimes visible, sometimes hidden cloth, the pieces are dragged with the flow of air as a whole body while retaining their individual relations. This notion of predictable chaos is reinforced by a soundscape of water and gravel at perpetual play.
Motion In Space
concept / video to geometry
Traditionally a video is displayed as a sequence of still images, one after another, at circa 25 images every second.
This series explores the deconstruction of that approach. Rather than offset in time, all frames are displayed simultaneously, but with offset in space.
The motion input thereby creates its own space and can be viewed as a whole, all at once.
moving through a solid object
concept
Only a single proof of concept, this exploration attempts a visual move through a solid, transparent object like impure glass. [Originally developed for Uncut Gems]